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It's just a shame these moments are spread so far apart, leaving The Arrival with a sporadic rhythm that will be off-putting to most. For the moments when Slender Man's silhouette briefly appears at varying distances, players will be drawn into what made the original game such a surprise hit - and the jump scares will follow suit. This creates a natural setting of fear that works well for the game, though it relies too heavily on the atmosphere to create this feeling during the long, drawn-out fetch quest sequences.
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![slenderman the arrival slenderman the arrival](https://www.trueachievements.com/achievementimages/5442/199431.jpg)
Using a flashlight with limited battery, running is the only option to survive. Like a growing amount of games in the survival horror genre, the player has no way of actually fighting back against the enemies in Slender. Unfortunately, even these characters aren't fleshed out in a way to develop any kind of attachment. It may not feel like a genuinely lived-in area, but players won't be focusing on that as they look at the haunting chalk etchings of the paranoid characters who had come through earlier. Combined with a good usage of atmospheric lighting, the details in the environments are certainly a step up from the original. From hearing footsteps that aren't your own to the delivery of screams and haunting sounds, Blue Isle Studios has mastered the craft of creating an uneasy atmosphere using just sound. On the bright side, Slender: The Arrival does a fantastic job using audio to add to the experience throughout the story.
![slenderman the arrival slenderman the arrival](https://vistapointe.net/images/slender-the-arrival-wallpaper-5.jpg)
In a game so surprisingly short (it can be completed within 2 hours), having such repetitive mechanics becomes the biggest burden of The Arrival. While this leads to some genuinely intense moments, by the beginning of the second chapter players will already be yearning for something fresh to happen - and ultimately, that wish never materializes. Repetitive note-finding quests reduce the experience to several chapters of finding pieces of paper while Slender Man and his cohorts get progressively more aggressive in their hunt for the player. The studio tried to take the core concept of their original smash hit and extend it across multiple levels, but at its core this game was simply not built to last for so long. Ultimately, the visual package is something you'd expect from the Unity engine - it looks like a Source-based modification for a Valve title. Blue Isle Studios did a fantastic job however, in creating scary enemies and fullscreen jump-scares that are sure to shift people beyond the edge of their seats. However, some items in the environment have their own graphical issues, like knobs on counters shining brightly through the darkness, or falling leaves you can see perfectly from 200 yards when everything else, including the tree itself, is completely dark. Since most of the game is traditionally viewed through a choppy camcorder interface, this isn't really a problem. Although the world has much more to offer in its environments, Slender: The Arrival doesn't deliver the constant entertainment that the first one had in such high abundance.Īs one might expect from a smaller studio, the graphics of Slender: The Arrival are a mid-level affair: they won't be blowing anyone away, but they're not terrible either. Expanding on this, Blue Isle Studios created a paid-for standalone game that runs across 5 atmospheric chapters. Gamers would simply try and run through the woods collecting notes before Slender Man could catch up to them, and the cryptic and persistent adversary proved to be a smash hit with fans of the horror genre. The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.The original Slender title was a free-to-play game which proved to be a very entertaining, though short, experience.
#Slenderman the arrival series#
Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. Slender: The Eight Pages was a short, experimental first-person game that helped breathe new life into the horror genre through its use of unadulterated tension and fear. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since its inception, with Mark Hadley and Blue Isle Studios.īack in 2012, Mark Hadley ( AgentParsec) created a game that captivated gamers around the world.